- #Steam caesar iv crash runtime error how to
- #Steam caesar iv crash runtime error code
- #Steam caesar iv crash runtime error windows
On the flip-side, there are lots of people who could have said f-that to your posts. That's commendable, and nobody can fault you for that. You're here and trying to get this fixed. If you didn't like the game or the community, you would have said, F-this a long time ago. It bugs me your game isn't working because I know how long you've been at this. If you have this kind of error in your application log it is fine and should be fixed without a hassle. With good logging you must normally not have access to other system.
#Steam caesar iv crash runtime error code
So the logging here is sufficient (without seeing the source code and making a code review) I told to every new developper in our company that a good logging is as important as writing "nice" working code. You seee even where the error ocurs in the code If it fixes it, even if what you think is true? Isn't it worth it? I mean end of the day who gives a toss if its something on their end if your game now works?
If you're this upset and truly like the game, isn't worth wiping and reinstalling? It also may a great time for a new system. Now to the point, they're never going to be able to look or replicate your system exactly. Any developer will say they're good start points but also has a tale or 100 where the logs didn't exactly nail it.
#Steam caesar iv crash runtime error windows
Windows logs are just ok for the purpose of troubleshooting but don't often tell the complete story. The bigger issue is they don't have access to your system so don't have 100% visibility into what is going on. This may be true but if this isn't happening to too many people. (But there are others error as well that the developpers need to deal with) So for a developper this error is well known I stronlgy suggest to check file handling and error handling. Maybe you have to use another file handling method) Either files are corrupt or there is no proper file handling implemented (for example to many file handler opened, not closing file handler correctly, missing error handling. Stack Trace: at (String filename, Boolean useEmbeddedColorManagement)Īt (String filename)
#Steam caesar iv crash runtime error how to
The developpers should knows how to handle this error One reason for a exe restart every so often is it'll clear some of the data that gets cached, some of which doesn't always get culled over time, for example it started about 1.4gig growing to 2.7 (after about 12 real hours playing doing a ton of stuff and loading up lots of tile\layer data), cleared log, saved,reloaded and it was back to 1.5gig. The game can use more but around the mid to low 3's, you're likely to hit process limits, if you're getting out of memory errors below that, something else is likely wrong.
That said one thing you can do if you keep running into that issue, is watch command's memory usage over time for larger scenarios (3000+au) and if and when it starts getting to around > 2.7 gig sustained (not spikes), pause your game,clear the log if don't need it and it's excessive, save, and restart the game. net runtime issue on your end worth investigating.
I'm curious for how long you were playing the save before these things happened and what the meme usage was at when you ran into these things.Īs BDukes mentions perhaps some the memory errors are more a system, drivers, or. Test was on 1147.16, played in editor-mode. Played on fresh game start and only bmng and borders layers on, some time ago I played that scene for about 3-4 days (real-time) straight without restarting the game without issue. I don't get the memory errors you do when I played it myself, nor when playing your saves forward in time (I've played forward hours and hours), nor did I have the surfacing sub issue - unless it just happens days later in game from when the save is - perhaps that happened due to other issues. Probably shouldn't judge the entire game by personal performance in one scene ( as mentioned it is one of the more challenging that exists).